Zwergz

In this Project half a year before my exam, I got for the first time in real contact with coding. My teamleader gave me the main task of 3Ding the required things for a little casual game, but as 3D artist there is not much to do when the concepts are just in the beginng. So I decided to play a bit with scripting for some features that the teamleader wrote in the designdocument.

The biggest part was the randomized levelgenerator for hexagonal tiles.

In the last week of the project as the concepts were done, I created the meshes with Autodesk 3Ds Max and made the UV layout with Softimage, because of the timeframe the textures were done by another artist in the team.

 

For more Informations about the project and the development process you can check this website, but it is in german.