Project: Zwergz
Position: Unity Developer
Software: Unity3D, Visual Studio, C#, 3DS Max
Zwergz was the first real game project during my game-design schooling.
It was created by a small team consisting of two 2D artists, one scripter and 3D artist and one game designer.
Software used for this Project were Adobe Photoshop, Autodesk 3Ds Max 2011 and Softimage 2011, the Unity game engine and Microsoft visual C# 2010 Express.
Project: UbioWeldingLtd Mod
Game: Kerbal Space Program by Squad
Position: Developer
Software: Github, Unity3D, Visual Studio, C#, Photoshop
Kerbal Space Program is an space agency and rocket simulation created in Unity3D and created by Squad in Mexico. UbioWeldingLtd gives the ability to create combined parts at runtime to reduce the overall partcount of their spacecrafts and improve the performance of the game slightly.
Project: Dino Storm
Company: Splitscreen Studios
Position: Game Designer
Software: Excel, Eclipse, Java, Photoshop
An 3D action MMOG in an unique setting mixture of western and dinos where the player can help the citizens of Dinoville and fight for fame to gain once the office as sheriff of the town.
Project: Pirate Galaxy
Company: Splitscreen Studios
Position: Game Designer
Software: Excel, Eclipse, Java, JavaScript, Photoshop
An sci-fi action MMOG that sets the player in a distant future where humantiy has lost its planet and colonies against an mighty alienrace. The Player now must grow out of the habits of a simple smuggler and pirat, to save the rest of mankind.
Project: Steel Legions
Company: Splitscreen Studios
Position: Game Designer
Software: Excel, Eclipse, Java, Photoshop
This is a fast paced PvP oriented 3D MMOG where the Player is taking command of its own steam punk tank, to rule the battle fields.
Project: Bubble Shuttle
Company: Virtual Cosmonauts
Position: Unity Developer
Software: Unity3D, Visual Studio, C#
A simple highscore game with a one Button mechanic.
It was developed with the Unityengine and released for Android Devices.
Target of the game is to get as high as possible with your rocket and avoiding to hit any of the objects that are crossing your way.
Project: Kraut Attack
Company: Virtual Cosmonauts
Position: Unity Developer
Software: Unity3D, Visual Studio, C#, 3DS Max
"Kraut Attack" is a classic tower defense game taking place in WW2 from the Normandie in France to Nuremberg in Germany.
The game was realeased for Android devices and was created with the Unityengine.
Project: Hades Ship Class
Position: 3D Artist
Software: 3DS Max, Photoshop
The Hades class is a Spaceship designed for the EVE Online universe.
This project was a selfchoosen task for the exam of my game-design schooling.
The Software I used for this project were 3Ds Max 2012 and Photoshop.
Project: Schwerin City
Position: Team Lead 3D Art
Software: Unity3D, 3DS Max
The Schwerin project was planed as a commercial for the Design Schule Schwerin, as a training with the Unity game engine and also as a training for the work with teams under companylike conditions.
It was overworked 3 times and used for the Presentation after the exams.
Project: Hades Shop
Position: 3D Artist
Software: 3DS Max, Photoshop
The Hades shopping mall were a project during the first year of my schooling as game-designer, with the Task to reproduce an existing building in a 3D software and place it into an alternative world.
Project: Carnival Scenery
Position: 3D Artist
Software: 3DS Max, Photoshop
The carnival project, the first contact with 3D works in my game-design training.