Bubble Shuttle

During this project I was responsible for the coding, minor 3D works, and combining everything in the game engine.

All Scripts were written in C#. A special chellange was the online highscore system, communicating with a server and receiving the correct entries of a database.

For the who are intressted how the game feels you can look it up in the Android Playstore.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here you can see an example of an script and to what you get acess in the gameengine. You can change sounds, set the levels for the different heights, the times of the enemie spawns or items. Its designed to give the game-designer as much freedom as needed for adjusting the values for the game he is thinking of.